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XPLingo Play Your Language Brings Your Country Of Choice Directly To Your Device

XPLingo - Play Your Languageis a start-up in its very early stage founded by Ingo Ehrle and Jose Freitas. In early 2014, Ingo Ehrle, a business developer who had worked for six years in Barcelona building up a subsidiary for a German software company, was looking for a technical co-founder to start a business in language learning.
Passionate about languages, Ingo met Jose Freitas who was jumping to a new life from Brazil to Germany to open an indie game company. At that point, they spent a lot of time talking about language learning and adventure games, realizing that they shared the same beliefs.
In spring 2014, Jose and Ingo joined forces to work on the XPLingo - Play Your Language project, targeting people who learn a foreign language for passion – people who fall in love with a country as they travel there for the very first time, or want to connect with locals, or this language just sounds so damn good to them that they want to speak it.
Believing in the power that storytelling and…
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Serious Play Conference Speakers Preview: David Conover

CROSS - POSTING  FROM SERIOUS GAMES MARKET BLOG
David Conover, an innovative high school at risk teacher, engages his students -- and stimulates an interest in a career in technology - by having the students build games and simulations for young patients at Dell Children's Hospital in Austin, Texas.

In one of first projects, Conover's class created a simulation around infectious diseases for use with Minecraft, a popular software that lets kids program. Next, he took on helping them use AI and simple robotics to create games that help patients learn why medicines are important and how to do things like have better discussions with their doctors about their medical issues. 

Join David to see how teachers can use available tools like IBM's Watson AI to learn 20th Century skills. 

David will give his webinar Thursday, April 17 at 10 a.m. PST, 1 p.m. EST.  To listen in, click this link: https://join.onstreammedia.com/register/socinian@gmail.com/david_conover_reg

For more information…

Serious Gaming With Data Analytics For Strategic Decision Making

CROSS - POSTING FROM SERIOUS GAMES MARKET BLOG
TheData Analytics Simulation: Strategic Decision Making, created by Professor Tom Davenport, renowned thought leader on big data, for Harvard Business Publishing has won silver honors in the 2016 International Serious Play Awards competition under the Higher Education category.
The browser-based, single-player simulation teaches students about the power of analytics in decision-making.
Acting as the brand manager for a laundry detergent, players use sophisticated analytic techniques to determine the best strategy for improving brand performance. Players are asked to predict market demand, set the channel price, make formulation decisions, determine promotional spending strategy, and communicate their strategy effectively to their managers.
Those who have ever formatted new offerings for market (re)/positioning or played the traditional spreadsheet-based equivalent business games, as I have, are to be amazed by the most playable, engaging an…

Call For Chapters Serious Games And Edutainment Applications - Volume 2

EditorsProf. Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK; Dr. Andreas Oikonomou, School of Science and Technology, Nottingham Trent University, UK and Prof. Lakhmi Jain, University of South Australia, School of Engineering, Australia, have issued this week a “Call for Chapters” for the second volume of Serious Games and Edutainment Applications published in 2011.

Following the success of the first volume, which has been heavily downloaded (over 28k downloads), the second volume offers an insightful introduction to the recent development and applications of video games technologies including virtual and augmented reality in educational settings, with cutting edge academic research and industry updates which will inform readers current and future advances in the area.
This book is suitable for researchers, postgraduate students, educators who are interested in using Serious Fames for training and educational purposes, and software developers who are trying to …

Serious Games To Transform The Way Molecular Chemistry Is Taught In Schools

Schell Games was the deserved recipient of Gold Medal honors for two of its games at the2015 International Serious Play Awards, held this week. BothThe World of LexicaandWater Bearswere recognized for their high quality of engagement and measurable learning opportunities.

Earlier this year, Schell Gameswas awarded a $1 million, two-year grant from the U.S. Department of Education to change the way molecular chemistry is taught in schools. This award, from the Small Business Innovation Research (SBIR) program of the Institute of Education Sciences (IES), was one of only eight given for Phase II projects.

Phase II projects support further research and development of prototypes of education technology products that were funded by 2014 ED/IES SBIR Phase I awards. In the Phase II project, the teams shall complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to impr…

Serious Games Showcase & Challenge Official Rules 2015 Posted

This year marks the 10th anniversary of the Serious Games Showcase & Challenge
Game submissions for the2015 Serious Games Showcase & Challengewill open August 3 through September 20 and the SGS&C Official Rules 2015 have been posted. There have been a few changes, so check them out at http://sgschallenge.com/wordpress/wp-content/uploads/2012/07/SGSC-Official-Rules-2015.pdf

Finalists will be notified on October 15 and shall be prepared to attend the I/ITSEC conference to be held November 30-December 3, 2015.
Allfinalistsare provided free entry to the conference as well as space in the SGS&C booth to demonstrate their game to a worldwide training, simulation and education audience in Orlando, Florida.
All award winners are announced on the final day of the conference, December 3, and invited to the I/ITSEC Awards Reception.
There are 7 awards to be reaped, as you may find below.
Development Categories There are three development categories for entry into the Challenge with A…

Gamelearn Creating Adventure Serious Games To Develop Soft Skills

Gamelearnis a world leader in Corporate Serious Games to develop soft skills. According to the company, leadership, personal productivity & time management, negotiation & conflict resolution, and communication are among the most valued skills by employers.
Gamelearn defines soft skills as the ability to adapt to change and believes that these skills are not easy to learn: you can only acquire them through trial and error. The company has developed Serious Games & Sims in order to help develop soft skills that otherwise could not be acquired.

Founded in 2008, Gamelearn originated from a conventional classroom-based training company that has evolved to a game-based learning approach, each product comprising three core components: the content of a complete soft skills training course; an online simulator, requiring the skill being learned to be practiced and a Serious Game for total user engagement.

Ibrahim Jabary is Gamelearn co-founder and creator of its first two games: 
The f…