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Showing posts from April, 2015

GlassLab’s Online Handbook Integrates Evidence of Learning Into Game Design

Kristen DiCerbo has recently posted to Pearson’s Research & Innovation Network the entry Learning Game Design From the Experts.   Dr. DiCerbo's research program centers on digital technologies in learning and assessment, particularly on the use of data generated from interactions to inform instructional decisions. A senior research scientist, she has conducted qualitative and quantitative investigations of games and simulations, particularly focusing on the identification and accumulation of evidence. “You might be surprised how many curriculum groups I talk to who are working with game designers to build learning games and struggling to integrate learning, fun, and evidence of learning from data”, she says. “It is enough to make you wish there was a handbook… wait, now there is!” Late February, GlassLab released a Game Design Handbook aimed at game developers who want to expand their skills into learning. The handbook is actually a website, meaning it can be updated an

Coming Soon The Leadership Game By Totem Learning Where Roles Are Fluid And Opportunities Plenty

An online multiplayer puzzle game designed to test and develop leadership competencies is expected to be released soon by Totem Learning . Played by four people at individual play stations, who must work together to succeed within the game, it highlights leadership and team player strengths and weaknesses. According to the research paper authored by Helen Routledge, Instructional Systems Design Manager at Totem Learning, and Sarah De Freitas, former Director of Research at Coventry University, titled Designing Leadership And Soft Skills In Educational Games , while the field of leadership studies includes a large corpus of literature and studies, the literature and scientific research in the field of e-leadership and soft skills used in learning game environments are at present small in scale. Towards contributing to this newly emerging field of literature and study, this research paper presents a new model, the e-Leadership and Soft Skills Educational Design Model (ELESS) fo

Carolyn Scott’s Storybox Adventure Launched, Engaging Young People In Global Problem Solving

FOMENTING A SEA CHANGE IN EMPOWERED ENVIRONMENTAL ACTION TO MAKE DISCOVERY OF CLIMATE CHANGE SOLUTIONS FUN AND EASY Solutionaries , an ambitious climate change education project for young people of all ages by Carolyn M. Scott of Cool Planet Labs, released this week its Book One - The Storybox Adventure, a real world quest to restore the planet, now available for Android on Google Play and on the App Store on iTunes. Solutionaries was conceived as a series of interactive storybook apps - the mission of the project being to engage a wide audience in exploring, sharing and mapping climate change solutions. The series is being developed by a small team of award winning creatives and environmental educators. Designed for elementary and middle school children and their families, this first-of-its-kind interactive experience takes players on a quest to discover seven Solutionaries (climate change heroes) who have implemented strategies to solve climate change - collectively their

Register Now for Early Bird Discount - Serious Play Conference July 21-23, 2015

Plan to attend the leadership conference where experts who design, manage and implement serious games network and do deals. Register now to take advantage of the early bird discount for the Serious Play Conference, July 21-23 at Carnegie Mellon University in Pittsburgh. Early Bird Deadline: April 30, 2015 All 3 days for $550! Student and educator discounts available The Serious Play Conference provides a forum for visionary educators, chief learning officers and heads of training programs in health care, government and the military to learn how to improve the effectiveness of their serious games programs. Attendees rub shoulders with and talk one-on-one to the experts, hear about the latest measurement and assessment strategies and see how game mechanics are moving across the various serious games sectors, revolutionizing how training and education is done. Serious Play is also a gathering where creators can have critical conversations about game design, sharing their knowl

Inviting The Experts: Entries For The International Serious Play Awards Due By May 1

The deadlines for the 2015 International Serious Play Awards are May 1 for professional entries and June 1 for students. The International Serious Play Awards honors outstanding Serious Games titles that deliver a high quality of engagement and measurable training or learning opportunities in one or more of the following fields: ·         Education ·         Corporate Training ·         Medical/Healthcare Education or Training ·         Government/Military ·         Non profit ·         Museums/Visitor Centers Any game launched after July 1, 2014 on a readily available platform is eligible to be entered.  If you would like to submit a game/simulation for International Serious Play Award consideration, please fill out the form below. Upon submission, you will be immediately redirected to PayPal for payment, which is required for award entry consideration. You will need to provide access to the game for five judges. If we need to purchase 5 games in order to judge your

Muzzy Lane's Practice Spanish Serious Game Named CODiE Award Finalist In 3 Categories

The Software & Information Industry Association (SIIA), the principal trade association for the software and digital content industries, announced on March 31 the 157 finalists in Education categories for the 2015 SIIA CODiE Awards . This year’s program features 28 Education categories, several of which are new or updated to reflect the latest industry trends and business models. Education   CODiE Awards will be announced on May 5 during the  Education Information Summit , at The Palace Hotel in San Francisco . Practice Spanish: Study Abroad (please find also Serious Games Providing Real-World Spanish Language Practice ), developed by Muzzy Lane Software in partnership with McGraw-Hill Education, has been named a finalist in three categories: Best ELL/World Language Acquisition Instructional Solution Best Game-based Curriculum Solution Best Postsecondary Personalized Learning Solution Practice Spanish places college students in a fictional town in C