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Showing posts from March, 2015

Serious Games Change The Teaching Of Modern Czech History

Czechoslovakia 38-89: Assassination will be presented at the upcoming  Different Games Conference, the annual student and volunteer-lead conference on diversity and inclusiveness in games, to be held April 3-4, 2015 at the NYU MAGNET Center, Brooklyn, NY. Czechoslovakia 38-89, was a last year’s finalist at the Serious Games Showcase & Challenge in the Government Category.    Developed at the Faculty of Arts and the Faculty of Mathematics and Physics of the Charles University in Prague and the Institute of Contemporary History of the Academy of Sciences of the Czech Republic, and financed by the Czech Ministry of Culture, the game has the merit of developing abilities to comprehend and analyze sources of facts and create critical judgments. Czechoslovakia 38-89 does a fantastic job in replacing Czech and Czechoslovakian contemporary history books for high-school students As an immersive, first-person Serious Game focused on story exploration and narrative

@ Kickstarter Ambitious Serious Games For Time-Poor Speakers Learning A Second Language

EduLift , a small startup founded by two Harvard University and University of Oxford students who are passionate about language learning, but unsatisfied with any method on the market, has started a Kickstarter campaign to develop the mobile app Fluent Panda . This project will be funded if at least £25,000 is pledged by Mon, Apr 27 2015 5:39 PM -03:00. In Panda , players are expected to learn languages through interactive lessons optimized for the smartphone, review using advanced algorithms, and feed & grow their own panda through every-day playing. The developers have narrowed down their proposition to a product perfectly adapted for a single platform – mobile, a particular type of learner - busy self-learner, and an audience who is starting from absolutely zero. An Advanced Spaced Repetition Algorithm Spaced repetition (SRS) is one of many bits of science that Panda uses to make learning as effortless as possible. The language is presented in interact

Professor Michael Sutton “Designing” Ambitious Sabbatical To Work W/Like-Minded Edupreneurs

From August 2015 through the August 2016, Professor Michael Sutton has scheduled a Sabbatical “marathon” to work with like-minded educational entrepreneurs. His goal is to leverage his executive, teaching, and scholarly experience by combining these strengths with his higher education expertise in Serious Games & Simulations. Professor Michael Sutton is an Associate Professor at Westminster College - Bill and Vieve Gore School of Business, in Salt Lake City, UT, USA. His most extensive and impressive executive profile also reveals he is working with students at the University of Utah - Sorenson Center for Innovation, as a judge to create original Serious Games that address healthcare needs. In addition to a working game, teams in the Games4Health Competition must provide the business model for commercialization and develop a clinical trial design for proving the games’ effectiveness. Michael is intensely devoted to CURRICULUM DEVELOPMENT and passionate about SERIOUS

Schell Games Providing Hands-on Experience With Systems Thinking Concepts

Schell Games’ Water Bears EDU is coming to GlassLab Games this week. Water Bears EDU is a 3D puzzle game that requires students to use spatial reasoning and color-mixing skills to redirect water through pipes in a grid-based environment, giving students hands-on experience with Systems Thinking concepts. Developed by Schell Games in collaboration with the Creativity Labs at Indiana University , the Serious Game – or Transformational Game, according to Schell Games’ value proposition - is based on a prototype funded by the MacArthur Foundation. Leveraging the expertise of all the involved parties to address the teachers' needs and create a quality product, the educational content of the game is curated by and based on the research of Dr. Kylie Peppler, Janis Watson and their team at Indiana University. The teacher tools and framework through which educators implement the game are developed by GlassLab Games , the nonprofit focused on creating a high-impact games (pl

PreK-12 Non-Hardware ED TECH Report – Market Size & Opportunity For Serious Games Penetration

The Education Technology Industry Network (ETIN) of the Software & Information Industry Association (SIIA) released last week its “2014 U.S. Education Technology Industry Market: PreK-12 Report”. Market Sizing—Main Findings Extract Based on survey data, related research, and statistical extrapolations, the report values the U.S. institutional market for PreK-12 education software and digital content/resources at $8.38 billion. This represents an increase of 5.1% from last year’s estimate of $7.97 billion, and 11.7% over the four years of the survey. The authors also extrapolated the data for the three major market segments of digital revenues: Instructional Content, Instructional Support, and Enterprise Management Systems. Instructional Content is the largest market segment, sizing the market opportunity for educational Serious Games penetration. Data in the report was collected directly from 144 service providers and publishers to show a supply-side view o

Playmation Studios Novel Approach To Serious Games For Foreign Language Learning

Playmation Studios is developing Serious Games for language learning with an innovative game mechanic. Driven by their passion for languages and their frustration with the traditional methods, the brother and sister team Jen and Justin Helms have decided to focus their first games on foreign language learning. With the value proposition of creating a new way to learn foreign languages, their novel approach is based on a language puzzle mechanic made possible by a robust natural language generation platform they have developed. The result is an immersive game – Stagecraft  for the iPhone and iPad - that allows players to experience how words, pictures, sounds, and grammar all fit together in the target language (TL), via sandbox style language puzzles that must be solved. Jen Helms , the co-founder of the company, who earned her MBA at the Kellogg School of Management, says: “ Stagecraft is a puzzle game that moves beyond simply tying vocabulary to pictures and